;
;CgE|[Y
;

[Statedef 170]
type = S
movetype = I
physics = S
anim = 170
ctrl = 0
velset = 0,0

[State 170, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[Statedef 180]
type = S
movetype = I
physics = S
ctrl = 0
velset = 0,0

[State 180, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 180, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 180, ChangeState]
type = ChangeState
triggerall = RoundState != 0
triggerall = MatchOver
trigger1 = (P3name = "Sayuri Kurata") || (P3name = "Sayuri Kurata")
trigger2 = (P3name = "Kurata Sayuri") || (P3name = "Kurata Sayuri")
value = 184

[State 180, ChangeState]
type = ChangeState
triggerall = RoundState != 0
triggerall = MatchOver
trigger1 = (P2name ="Mai Kawasumi") || (P4name ="Mai Kawasumi")
trigger2 = (P2name ="Haohmaru" ) || (P4name ="Haohmaru" )
trigger3 = (P2name ="cvshaohmaru") || (P4name ="cvshaohmaru")
trigger4 = (P2name ="cvshaohmaru_ex") || (P4name ="cvshaohmaru_ex")
trigger5 = (P2name ="Hibiki Takane") || (P4name ="Hibiki Takane")
value = 183

[State 180, ChangeState]
type = ChangeState
trigger1 = RoundState != 0
trigger1 = MatchOver
value = 182

[State 180, ChangeState]
type = ChangeState
triggerall = RoundState != 0
trigger1 = 1
value = 181

[Statedef 181]
type = S
movetype = I
physics = S
anim = 181
ctrl = 0
velset = 0,0

[State 181, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 181, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 181, Voice]
type = PlaySnd
trigger1 = time = 1
Value = s191, random %6
channel = 0

[State 181, PlaySnd]
type = PlaySnd
trigger1 = time %6 = 0
trigger1 = time <= 30
Value = s0,6
channel = 2

[State 181, ChangeAnim]
type = ChangeAnim
trigger1 = time = 30
value = 182

[State 181, PlaySnd]
type = PlaySnd
trigger1 = time = 39
Value = s0,5
channel = 2

[Statedef 182]
type = S
movetype = I
physics = S
anim = 181
ctrl = 0
velset = 0,0

[State 182, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 182, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 182, PlaySnd]
type = PlaySnd
trigger1 = time %6 = 0
trigger1 = time <= 30
Value = s0,6
channel = 2

[State 182, ChangeAnim]
type = ChangeAnim
trigger1 = time = 30
value = 182

[State 182, PlaySnd]
type = PlaySnd
trigger1 = time = 39
Value = s0,5
channel = 2

[Statedef 183]
type = S
movetype = I
physics = S
anim = 183
ctrl = 0
velset = 0,0

[State 183, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 183, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[Statedef 184]
type = S
movetype = I
physics = S
anim = 183
ctrl = 0
velset = 0,0

[State 184, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 184, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[Statedef 190]
type = S
movetype = I
physics = S
ctrl = 0
velset = 0

[State 190, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 190, ChangeState]
type = ChangeState
triggerall = teammode = Simul
trigger1 = (P3name = "Sayuri Kurata") || (P3name = "Sayuri_Kurata")
trigger2 = (P3name = "Kurata Sayuri") || (P3name = "Kurata_Sayuri")
value = 194

[State 190, ChangeState]
type = ChangeState
trigger1 = random %3 = 0
trigger1 = (P2name != "Ayu Tukimiya") && (P4name != "Ayu Tukimiya")
trigger1 = (P2name != "Makoto Sawatari") && (P4name != "Makoto Sawatari")
trigger1 = (P2name != "Sayuri Kurata") && (P4name != "Sayuri Kurata")
trigger2 = (P2name = "Mai Kawasumi") || (P4name = "Mai Kawasumi")
trigger3 = (P2name = "Kawasumi Mai") || (P4name = "Kawasumi Mai")
trigger4 = (P2name = "SB") || (P4name = "SB")
value = 193

[State 190, ChangeState]
type = ChangeState
trigger1 = time = 0
value = ifelse(random % 3 = 1 ,192,191)

[Statedef 191]
type = S
movetype = I
physics = S
anim = 191
ctrl = 0
velset = 0

[State 191, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 191, ChangeState]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 0

[Statedef 192]
type = S
movetype = I
physics = S
anim = 192
ctrl = 0
velset = 0

[State 192, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 192, ChangeState]
type = ChangeState
trigger1 = Time >= 249
value = 0
ctrl = 0

[Statedef 193]
type = S
movetype = I
physics = S
anim = 192
ctrl = 0
velset = 0

[State 193, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 193, ChangeState]
type = ChangeState
trigger1 = Time >= 249
value = 0
ctrl = 0

[Statedef 194]
type = S
movetype = I
physics = S
anim = 192
ctrl = 0
velset = 0

[State 194, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 194, ChangeState]
type = ChangeState
trigger1 = Time >= 249
value = 0
ctrl = 0

;
;CgE|[Y
;



;
;{CXǗ
;


[State 181, Voice]
type = PlaySnd

trigger1 =stateno = 181
trigger1 = time = 1
Value = s181, random %7
volume = 999
channel = 0
IgnoreHitPause = 1

[State 182, Voice]
type = PlaySnd
trigger1 =stateno = 182
trigger1 = time = 1
Value = s182, random %8
volume = 999
channel = 0
IgnoreHitPause = 1

[State 183, Voice]
type = PlaySnd
trigger1 =stateno = 183
trigger1 = time = 1
Value = s183, random %2
volume = 999
channel = 0
IgnoreHitPause = 1

[State 184, Voice]
type = PlaySnd
trigger1 =stateno = 184
trigger1 = time = 1
Value = s184, 0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 191, Voice]
type = PlaySnd
trigger1 =stateno = 191
trigger1 = time = 1
Value = s191, 0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 192, Voice]
type = PlaySnd
trigger1 =stateno = 192
trigger1 = time = 1
Value = s192, 0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 193, Voice]
type = PlaySnd
trigger1 =stateno = 193
trigger1 = time = 90
Value = s193, 0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 194, Voice]
type = PlaySnd
triggerall = Movetype !=H
trigger1 =stateno = 194
trigger1 = time = 1
Value = s194, 0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 500, Voice]
type = PlaySnd
trigger1 = StateNo = 501
trigger1 = Time = 1
value = s500,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 505, Voice]
type = PlaySnd
trigger1 = StateNo = 506
trigger1 = Time = 1
value = s500,1
volume = 999
channel = 0
IgnoreHitPause = 1

[State 600, Voice]
type = PlaySnd
trigger1 = stateno = 600
trigger1 = AnimElem = 3
Value = s600, 0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 610, Voice]
type = PlaySnd
trigger1 = stateno = 610
trigger1 = AnimElem = 3
Value = s610, 0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 620, Voice]
type = PlaySnd
trigger1 =stateno = 620
trigger1 = AnimElem = 3
Value = s620, 0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 670, Voice]
type = PlaySnd
trigger1 =stateno = [660,675] 
trigger1 = AnimElemTime(7) = 0
trigger2 =stateno = [680,685]
trigger2 = AnimElemTime(9) = 0
Value = s660, random%2
volume = 999
channel = 0

[State 690, Voice]
type = PlaySnd
trigger1 = StateNo = 690
trigger1 = AnimElemTime(4) = 0
value = s690,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 695, Voice]
type = PlaySnd
trigger1 = StateNo = 696
trigger1 = AnimElemTime(14) = 1
value = s695, random%2
volume = 999
channel = 0
IgnoreHitPause = 1

[State 696, Voice]
type = PlaySnd
trigger1 = StateNo = 697
trigger1 = AnimElemTime(4) = 0
value = s695,2+random%2
volume = 999
channel = 0
IgnoreHitPause = 1

[State 6000, Voice]
type = PlaySnd
trigger1 = StateNo = 6000
trigger1 = AnimElemTime(2) = 0
value = s6000,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 6010, Voice]
type = PlaySnd
trigger1 = StateNo = 6010
trigger1 = AnimElemTime(1) = 0
value = s6010,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 6020, Voice]
type = PlaySnd
trigger1 = StateNo = 6021
trigger1 = AnimElemTime(1) = 0
value = s6020,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 6500, Voice]
type = PlaySnd
trigger1 = StateNo = 6500
trigger1 = AnimElemTime(1) = 1
value = s6500,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 6500, Voice]
type = PlaySnd
trigger1 = StateNo = 6501
trigger1 = Time = 1
value = s6500,1
volume = 999
channel = 0
IgnoreHitPause = 1

[State 6510, Voice]
type = PlaySnd
trigger1 = StateNo = 6510
trigger1 = AnimElemTime(1) = 1
value = s6510,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 6511, Voice]
type = PlaySnd
trigger1 = StateNo = 6511
trigger1 = AnimElemTime(1) = 1
value = s6510,10
volume = 999
channel = 0
IgnoreHitPause = 1

[State 6513, Voice]
type = PlaySnd
trigger1 = StateNo = 6513
trigger1 = Time = 50
value = s6510,11
volume = 999
channel = 0
IgnoreHitPause = 1

[State 6520, Voice]
type = PlaySnd
trigger1 = StateNo = 6520
trigger1 = AnimElemTime(1) = 0
value = s6520,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 6500, Voice]
type = PlaySnd
triggerall = var(0) != 1
trigger1 = StateNo = 6500
trigger1 = AnimElemTime(9) = 0
trigger2 = StateNo = 6510
trigger2 = AnimElemTime(9) = 0
trigger3 = StateNo = 6520
trigger3 = AnimElemTime(9) = 0
value = s6500,10 + random%4
volume = 999
channel = 0
IgnoreHitPause = 1

[State 7000, Voice]
type = PlaySnd
trigger1 = StateNo = 7000
trigger1 = AnimElemTime(4) = 0
value = s7000,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 7010, Voice]
type = PlaySnd
trigger1 = StateNo = 7010
trigger1 = AnimElemTime(2) = 0
value = s7000,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 7020, Voice]
type = PlaySnd
trigger1 = StateNo = 7020
trigger1 = AnimElemTime(2) = 0
value = s7000,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 7030, Voice]
type = PlaySnd
trigger1 = StateNo = 7030
trigger1 = AnimElemTime(2) = 0
value = s7000,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 1000, Voice]
type = PlaySnd
triggerall = NumHelper(1000) || NumHelper(1010)
trigger1 = Helper,StateNo = 1005
trigger1 = Helper,Time = 1
value = s1000,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 1008, Voice]
type = PlaySnd
triggerall = NumHelper(1000) || NumHelper(1010)
trigger1 = Helper,StateNo = 1008
trigger1 = Helper,time = 1
value = s1008,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 1009, Voice]
type = PlaySnd
triggerall = NumHelper(1000) || NumHelper(1010)
trigger1 = Helper,StateNo = 1009
trigger1 = Helper,PrevStateNo = 1000
trigger1 = Helper,time = 1
value = s1009,0
volume = 999
channel = 0
IgnoreHitPause = 1

;
;{CXǗ
;